Multimedia Design
I genuinely enjoy problem-solving and creating digital art. With over a decade of experience capturing and creating, I’ve found success adapting to various production processes. My primary tools for creation are a combination of Adobe products [Illustrator, Photoshop, InDesign, After Effects, and Premiere Pro, etc.] and 3D software [Autodesk Maya and Blender].
Below are options to contact me about freelance multimedia work, as well as work samples, separated by motion graphics, graphic design, and UX/UI instructional design.

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2D & 3D Motion
Putting ideas into motion: From small in-room screens to coordinated full-property campaigns, I’ve used a combination of skills including After Effects & 3D software (Autodesk Maya) to bring ideas to life. I have experience developing coherent campaign assets for multiple aspect ratios, including large custom displays.
Raster, Vector, Layout, & Print
Designing for screens, print, and more: From small in-room screens to coordinated full-property campaigns, I’ve used a combination of skills including After Effects & 3D software (Autodesk Maya) to bring ideas to life. I have experience developing coherent campaign assets for multiple aspect ratios, including large custom displays.
Interfaces & User Interactions
Building engaging and intuitive experiences: A large part of instructional design is determining where users should look and how they progress through the various interactive elements and pages of a project. It’s always fun to craft memorable interactions that produce real results by leveraging layout design principles, gamification, and multimedia assets.
Storyline 360 Samples
Quick & Simple
Sometimes the best solution for a problem is a simple one. Being able to leverage various media types allows for multiple, quick solutions.
Condensing Topics
Digital learning offers a unique platform for efficiently exploring complex topics. It can also save time and money when learning about expensive, rare, or oversized objects.
Using Animation
Animation can be a powerful tool, even on a limited timeline. One great use for animation is minimizing learning curves on expensive or scarce equipment.
